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dmg-5269
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routines
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kit1game.txt
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1989-12-31
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3KB
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74 lines
THE THIRD DIMENSION
BEGINNERS KIT GAME IN EASY STEP BY STEP STAGES
This is the beginners/tutorial section.In previous months we
have been creating a new step by step game in easy stages.All
back issues are available.TEL O1484 46O888.
The data file to accompany this text has been created in 3D
kit1 but will run in kit2 and is called KIT1GAME.KIT,the border
is called KITIGAME.IFF (Amiga/PC or Atari).The game will also
run on the Atari in kit 1 as it is or in kit2 by using the Show
Info command in the desktop menu before loading the 3D kit program
and then changing the name to KIT1.3WD,on the Amiga by changing
the filename to KIT1.3WD using Rename from the desktop menu then
using it in kit2,on the PC in kit 1 or in KIT2.The PC version may
suffer from colour corruption but i am sure that you can alter
the colours to suit.
To see this months example simply load up the KIT1GAME.KIT data
file then the KIT1GAME.IFF border and you should be able
to see how it looks and works after the following tutorial has
been carried out.
Please bear in mind that because there now is a delay command
at the start of the game,you will have to give the datafile
chance to load before adding the border or when you Reset the game.
The game is being created in kit 1 so you may have to do things
slightly different in kit 2 if you are using that.
-------------------------------------
This month we are going to liven things up a little by creating a
large monster into a new area 7.So the first thing you should do
after loading your previously saved datafile and border is to
create the new AREA 7.Next you need to create an entrance in
front of a large doorway/door ( in area 7 with your back to the
door ) and also to give the door an object condition that will take
you from area 7 to area 4.So give the object this condition-
IF COLLIDED?
GOTO (3,4)
ENDIF
This should take you to a new entrance 3 ( that is if you have
created one,and you will have done because you read this through
first,didn't you?) in area 4.The new entrance needs to be situated
around the corner of the rail tracks at the end of the passage
and facing the rail lines.
You also create a condition on the object at the end of this
passage that takes you to our new entrance in area 7 when you
collide with it.Give it this condition-
IF COLLIDED?
GOTO(1,7)
ENDIF
Right thats the boring bit out of the way,now is your chance to
get creating.You now have to make a big monster in this area
which faces the entrance.Look at my example for an idea.You can
create anything you want from a dragon to a cyclops or any other
fearsome creature that takes your fancy.Just make sure that it is
BIG!.Don't worry if you cannot draw,simply copy my object and
either leave it 'as is' or add more objects and re-colour it!
Next month we will add some features to this new area.
If you get stuck then give me a call on 01484 460888 ( anytime )
or alternatively write in to the Third Dimension address.
.....Tony